Game Programmer & Tech Lead

Nicholas Hansen

A Game Developer with a passion for furthering my craft and learning new things. I study at the IT-Univeristy of Copenhagen as a Master of Games Technology student. I'm interested in Game Engines, Graphics & Agile Production in Games

Highlighted Works

Unity | PC

Welcome Home

A PSX-style psychological/stealth horror game, where the protagonist is in a cult, and they have to discover hidden secrets, find the truth behind the welcoming façade, and in the end, escape the cult.

Role

Tech Lead

Project Size: 6

Producer / Tech Lead / Gameplay Programmer / Programmer / Design Lead / UX Lead

Duration

2024 August - 2024 December

Tools & Software

Github / Kanban / Blender / FMOD

Unreal | PC

The Untold Story of Vísdómír

A first person mystery and detective game where you as the player find yourself in an abandoned town. It is now your task to find out what has happened and uncover the mysteries of the previous residents.

Role

Tech Artist

Project Size: 6

Producer / Creative Director / Tech Artist / Narrative Designer / Programmer / Programmer

Duration

2025 Feburary - 2025 May

Tools & Software

Github / Kanban / Blender / FMOD / Substance Painter / Photoshop

Solo Project | Graphics

Advanced Real-Time Rendering in OpenGL

This OpenGL project implements a physically-based rendering system with image-based lighting, parallax occlusion mapping, and BRDF shading for realistic materials. Using a multi-pass framebuffer workflow, it generates prefiltered environment maps and offers real-time parameter control through an interactive GUI.

Role

Graphics Programmer

Duration

2025 Marts - 2025 May

Tools & Software

Github / CMake / RenderDoc / Blender

Other Projects & Games

Rick Rush: Rhythm Game

Using the SimpleRenderEngine (SRE), I extended the engine with a game loop synced with a music track and matching the BPM of a song. This was simulated in a rhythm game using Rick Astley's classic songs, with lanes containing nodes that the player needed to hit on time.

C++

SDL

SRE

Rhythm

Engine

Analogians

A game about a time long ago, where the Analogians lived in a world filled with love, affection and community. Find the Analogians, give them affection and restore love to their world.

Unreal

Nordic GameJam24'

C++

Figma

Green Up - Urban Cooling

Green-Up is an urban cooling tool that allows urban planners to simulate the temperature in cities based on what kind of elements are in the area, be it buildings or parks. 

React

Scrum

DevOps

Docker

Agile

Godot Engine - Starter 3D Game

My first attempt at Godot, the open-source game engine where I completed a small project using the engine's own langauge and conventions

Godot

GDScript

Tutorial

Quest for Caladrius

The game is a visual novel with mini-games where you help people along the way with their everyday problems so that you may find and obtain the caladrius' tears.

Unity

Nordic GameJam23'

C#

Trello

Chirp! - Twitter Clone

A mock social media platform designed for microblogging, allowing users to post short messages known as "cheeps".

C#

ASP.NET/.NET

YAML

Docker

SQLite

Razor

Unit Test

UML

Website - Udemy Course

This was made as part of a web development course where only HTML and CSS was allowed supported by designs made in Figma, where I afterwards used it as a personal portfolio.

HTML

CSS

Figma

Learning

Computational Storage

My Bachelor's thesis which investigates the integration of computational storage aiming to address the challenges of data-intensive applications by embedding computational processes directly into storage devices.

Research

Contact

Get in touch or send me an email directly on Nicholas.Hansen101@gmail.com

This website is made with Next.js and maintained by Nicholas Hansen!